Gamificação como prática educativa em cursos técnicos de formação de docentes
Data
Autores
Título da Revista
ISSN da Revista
Título de Volume
Resumo
Este estudo investigou como a gamificação, enquanto prática educativa, pode contribuir com a ação pedagógica dos docentes do Curso de Formação de Docentes da Educação Infantil e Anos Iniciais do Ensino Fundamental Integrado na Modalidade Normal do Instituto de Educação Estadual de Londrina. A presente pesquisa é de natureza aplicada e de abordagem qualitativa. Para compreender de modo eficaz a abordagem qualitativa nesta pesquisa, optou-se pela realização de um estudo de caso. Metodologicamente, quanto aos seus objetivos, essa pesquisa pode ser apontada como descritiva-exploratória. Quanto às fontes de informação e procedimentos técnicos, a pesquisa foi bibliográfica e documental para levantamento de informações teóricas e pesquisa de campo. Foram convidados para participar da pesquisa o universo de docentes que atuam no Curso de Formação de Docentes da Educação Infantil e Anos Iniciais do Ensino Fundamental Integrado na Modalidade Normal do Instituto de Educação Estadual de Londrina, ou seja, 10 docentes. Destes, 08 professores responderam ao questionário tornando-se, assim, respondentes da pesquisa. Para a análise dos dados apurados ao longo da pesquisa foi utilizada a técnica de análise de conteúdo. Desta investigação decorreu a proposta de oficina de formação continuada, na forma de um produto educacional articulado à pesquisa. Seu desenvolvimento se justifica pela necessidade de tratar sobre a relação entre tecnologias e metodologias ativas de aprendizagem. Dos 08 respondentes da pesquisa apenas 02 docentes participaram da oficina de formação continuada. O principal benefício que os resultados trouxeram foi o valor dado à oficina e a aplicação desta, além da execução da atividade com os estudantes posteriormente, momento em que os professores envolvidos compreenderam, na prática, como a gamificação pode contribuir significativamente no processo de ensino-aprendizagem. Portanto, conclui-se que cabe à escola contemporânea e ao docente em EPT, conhecer novas metodologias, entre elas, as metodologias ativas por meio de formação continuada para ressignificar suas práticas pedagógicas e, assim, rever suas práticas para a inclusão destas novas ferramentas que quando bem utilizadas podem potencializar o processo de ensino/aprendizagem e torná-lo mais significativo.
This study investigated how gamification, as an educational practice, can contribute to the pedagogical action of teachers of the Teacher Training Course in Early Childhood Education and Early Years of Integrated Elementary Education in the Normal Modality of the Instituto de Educação Estadual de Londrina. This research has an applied nature and a qualitative approach. In order to effectively understand the qualitative approach in this research, it was decided to carry out a case study. Methodologically, regarding its objectives, this research can be described as descriptive-exploratory. As for the sources of information and technical procedures, the research was bibliographic and documental to collect theoretical information and field research. The universe of teachers who work in the Training Course for Teachers in Early Childhood Education and Early Years of Integrated Elementary Education in the Normal Modality of the Institute of State Education of Londrina were invited to participate in the research, that is, 10 teachers. Of these, 08 teachers answered the questionnaire, thus becoming research respondents. For the analysis of the data collected throughout the research, the technique of content analysis was used. This investigation resulted in the proposal for a continuing education workshop, in the form of an educational product articulated with research. Its development is justified by the need to address the relationship between technologies and active learning methodologies. Of the 08 survey respondents, only 02 teachers participated in the continuing education workshop. The main benefit that the results brought was the value given to the workshop and its application, in addition to carrying out the activity with the students later, when the teachers involved understood, in practice, how gamification can significantly contribute to the teaching-learning process. learning. Therefore, it is concluded that it is up to the contemporary school and the teacher in EPT, to know new methodologies, among them, the active methodologies through continuing education to reframe their pedagogical practices and, thus, review their practices for the inclusion of these new tools that when well used, they can enhance the teaching/learning process and make it more meaningful.
This study investigated how gamification, as an educational practice, can contribute to the pedagogical action of teachers of the Teacher Training Course in Early Childhood Education and Early Years of Integrated Elementary Education in the Normal Modality of the Instituto de Educação Estadual de Londrina. This research has an applied nature and a qualitative approach. In order to effectively understand the qualitative approach in this research, it was decided to carry out a case study. Methodologically, regarding its objectives, this research can be described as descriptive-exploratory. As for the sources of information and technical procedures, the research was bibliographic and documental to collect theoretical information and field research. The universe of teachers who work in the Training Course for Teachers in Early Childhood Education and Early Years of Integrated Elementary Education in the Normal Modality of the Institute of State Education of Londrina were invited to participate in the research, that is, 10 teachers. Of these, 08 teachers answered the questionnaire, thus becoming research respondents. For the analysis of the data collected throughout the research, the technique of content analysis was used. This investigation resulted in the proposal for a continuing education workshop, in the form of an educational product articulated with research. Its development is justified by the need to address the relationship between technologies and active learning methodologies. Of the 08 survey respondents, only 02 teachers participated in the continuing education workshop. The main benefit that the results brought was the value given to the workshop and its application, in addition to carrying out the activity with the students later, when the teachers involved understood, in practice, how gamification can significantly contribute to the teaching-learning process. learning. Therefore, it is concluded that it is up to the contemporary school and the teacher in EPT, to know new methodologies, among them, the active methodologies through continuing education to reframe their pedagogical practices and, thus, review their practices for the inclusion of these new tools that when well used, they can enhance the teaching/learning process and make it more meaningful.
Descrição
Palavras-chave
Citação
SANTOS, Jonas Morais dos. Gamificação como prática educativa em cursos técnicos de formação de docentes. 2022. Dissertação (Mestrado Profissional em Educação Profissional e Tecnológica em Rede Nacional (ProfEPT)) – Instituto Federal de Santa Catarina, Florianópolis, 2022.
